Learn the art and science of designing digital products people love to use. From user research and information architecture to high-fidelity Figma prototypes and accessible design systems — every stage of the design process, covered.
The UI/UX curriculum starts with design thinking — learning to frame user problems before jumping to solutions. You'll study information architecture, user flows, and how to conduct research through interviews, surveys, and usability testing to build genuine empathy for the people you're designing for.
Midway, the focus shifts to craft: color theory, typography systems, visual hierarchy, grid layouts, and spacing. You'll master Figma from beginner workflows to advanced features — auto layout, components, variants, and developer handoff. You'll build a design system from scratch and learn how components scale across a full product.
The final section covers interaction design and microanimations, WCAG accessibility, responsive design principles, and how to present and defend design decisions to stakeholders — the skills that separate junior from senior designers.
Good design is no longer a differentiator — it's a baseline expectation. Users abandon products that are confusing, slow, or visually inconsistent within seconds. Understanding how to design systems that are intuitive, accessible, and delightful is what separates successful products from ones that silently fail. UX is the hidden infrastructure of every product people love.
Product design roles are consistently among the best-paid and most creative in tech. But design skills aren't only for designers — developers who understand UX build better software, and product managers who can prototype quickly move faster. This course gives you the vocabulary, tools, and judgment to make great decisions at every stage of the product cycle.
Learn Figma and ship your first UI prototype — free.